old school PFM and ESF was less complicated for simple minds in modding like meĪll i wanted was to make a new Iberian barbarian Faction, maybe using other barb faction as base. There is no Tutorial on the AK, i download it from steam and i dont even have DAVE tool on it, just BOB, i opened BOB and added all those 6 tables and it was green showing complete, but complete how? and where? i mean. Then add your faction into the start_pos as normal, and follow the rest of the tutorial to modify the faction to your specific desires. So, if you made a faction that had the roman military_group, just copy Rome's info for the commander_unit_permissions and faction_rebellion_units_junctions (Rome doesn't have mercenary sets, but the same logic applies, though I don't think it's as rigid as the others). I would recommend copying and pasting the info related to units based on a faction with the same military group type (column in the factions_table). faction_rebellion_units_junctions_tableĤ. You need to modify or add your faction to the:ģ. I would recommend doing it through the Assembly Kit with its automatically generated ID numbers. It took me a while to figure it out myself mainly because I was missing one table. It's a bit more complicated than that, but yes, it is possible to add them from scratch. the bugs that Ron did the update to remove was minor and its no problem If they come back if we turn Cyranecia back to Scipii. Will also post the solution on Roman Houses: Familia Romana page and give credit to thouse who help us! This campaign has been one of the most fun I have had with Rome 2, And would really appreciate any help you can give. If you deactivate my mod and then continue, it will change the flags and icons back to vanilla rome."Ĭan anybody help me to understand how I use PFM to mod "Roman Houses: Familia Romana" So the Scipii and Senate get the old "base factions" back so that it will be compatible with our save games again? "you can just make make a new mod in PFM, copy all of my files into it, and then make whatever changes you want to it. When we (the players) told Ron about this he said this: To fix some bugs with the scipii faction which would't have buildings in its region from the start of the game, Ron changed Scipii back to Cyranecia, so ind my (and all other people who have campaigns running) save game Scipii now looks and have hellenic culture and units like Cyrenaica and the senate now is called and looks like the Scipii. However - and here comes the problem for wich I need some help. Cyranecia became Scipii, Etruscan league became Brutii and so on. These factions was "buildt untop" of vanilla factions in rome 2. It adds the old roman houses from rome 1: Julii, Scipii, Brutii and the Senate. I and a lot of other people have been having a lot of fun with this mod: I need to change 2 factions in "Roman Houses: Familia Romana" back to the same "base faction" it was before the newest update Now you can delete the allobroges mon_24.dds and you are nearly DONE!!! Now right click on flags - A dd - Directory and paste the two directory links in there one after the other. Open your mod in C:\Program Files (x86)\Steam\SteamApps\common\Total War Rome II\assembly_kit\retail\data with PFM, right click under text and click Add - From Pack - data_rome2.pack - ui - flags - allobroges - double left click on mon_24.dds We must do some fairly weird stuff though. Rename this file rom_faction_group_etruscanĬopy and paste the directory for both of these flag paths somewhereĬ:\Program Files (x86)\Steam\SteamApps\common\Total War Rome II\my_mod\ui\flags\brigantesĬ:\Program Files (x86)\Steam\SteamApps\common\Total War Rome II\my_mod\ui\flags\rom_faction_group_etruscan png to whatever you want (must be identical), this will be the button you click on the "Choose A Faction" screen Open rom_faction_group_celtiberian and change the mon_64. Now rename the file " brigantes" not "allobroges"
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